![]() ![]() Scenery in the X‑Plane simulator can include essentially everything outside the aircraft. Introduction to Scenery Development in X-Plane What the Scenery System Does For a PDF version of this manual, use an HTML to PDF converter such as. To search for a specific term or set of words, press “ctrl” (“command” on a Mac) + “f” to type the term and be taken to it anywhere in the document. Clicking on terms highlighted in blue like this will take you directly to the relevant text or section. ![]() To use this manual, you can jump to a section by clicking its title in the table of contents on the side. This is version 1.7 of the manual for WorldEditor. Last updated: 01 February 2019 Introduction and Setup How X-Plane Locates Objects, Terrain, and other Graphic Resources.Appendix: About the X-Plane Library System.Appendix: Anatomy of the X-Plane Scenery System.Troubleshooting and How to File a Bug Report.Creating Airport Traffic Flow Information.Drawing Object Strings and Line Markings.Adding Objects and Auto-Generating Scenes.Creating Windsocks, Light Fixtures, and Airport Beacons.Adding and Modifying Runways or Sealanes.Using Orthophotos for Scenery and Guides. ![]() Setting the Default Airport for Editing.Setting Up the Basic Airport Information.The Editing Tabs and the Attributes Pane.What WorldEditor Is, and What It Can Do.The Scenery Creation Community & Additional Resources.Introduction to Scenery Development in X-Plane. ![]()
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